@startuml
sprite $hourglass_1 [48x48/16] {
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000000000000000000000000000000000000000000000000
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}


!define FA_HOURGLASS_1(_alias) ENTITY(rectangle,black,hourglass_1,_alias,FA HOURGLASS_1)
!define FA_HOURGLASS_1(_alias, _label) ENTITY(rectangle,black,hourglass_1,_label, _alias,FA HOURGLASS_1)
!define FA_HOURGLASS_1(_alias, _label, _shape) ENTITY(_shape,black,hourglass_1,_label, _alias,FA HOURGLASS_1)
!define FA_HOURGLASS_1(_alias, _label, _shape, _color) ENTITY(_shape,_color,hourglass_1,_label, _alias,FA HOURGLASS_1)
skinparam folderBackgroundColor<<FA HOURGLASS_1>> White
@enduml